Include all Agents in his choice, even when Critically Injured or Dead. Roll a D6 and randomly determine which agent is the defector. This may happen at any point in the game. That Agent is controlled by the Bureau Player until the Cult Player wants to reveal him. If the Bureau failed its last Mythos Test, a random Agent is a defector. The Security Forces are Trained and carry sidearms. A certain Bureau official seems crucial in this effort, so the Cult attempts to assassinate him before he can testify to the government and generate more support. The Cult has identified a concerted effort to thwart its plans. A Failure means the Item is handed over to a Black Ops governmental department. Mythos Test: Should the Bureau win, roll a Command Test against the highest surviving Command skill. If the Bureau captures it, the Bureaus wins. If the Cult gets it off-table, the Cult wins. The Item to be picked up is a Victory condition. Some kind of crowded, urban environment, like a street scene or a subway station. The Item can be transferred, Dropped or Picked Up. Once in possession of the Item, the Cult Leader must get it off the table. Add 1 point of difficulty for each figure between the target of the Scan and the Scanning agent. Whether something is actually transferred can be determined by a Scan. To make a pickup, the Cult Leader and the delivery person must end a move base to base. He may place his own figures anywhere he likes. The Bureau player then places all figures on the table, evenly spread across the table. The Cult player chooses his figures to represent his disguised force. The Cult Leader, bodyguards and delivery person are all disguised. Use the Pursuit rules found in the scenario. When buildings in the playing area can be entered figures may be placed inside on the ground floor. The scenario takes place in an urban area. The Senior Agent is Professional, the other Agents are Trained.Īt least 30 civilian figures traverse the streets. The Bureau has six agents to intercept the Item, including a Senior Agent. The Cultist Leader is a Professional, the bodyguards are Trained, the delivery person is a Civilian. All Cultists carry concealed sidearms and knives. Last there is the person delivering the Item. The bodyguards are for protection or diversion. The Cult Leader has three bodyguards trailing him (or her) but must make the pickup himself.
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